The six drones of Drone Sim

Real FPV pilots rarely own just one quad. A tiny whoop for the living room, a five-inch for freestyle at the park, a racer for the club track, a long-range rig for mountains: each one flies differently, and each one teaches something. Drone Sim has six airframes that follow those same classes. They share the same physics and flight controller, but their weight, motors, size and toughness are their own, so switching quads really does change how the game feels.
You start with two quads, Strider and Dome. The other four are earned by completing quests: flying time, finishing races on certain courses, passing rings and similar goals that you work towards simply by playing. Nothing is bought.
At a glance
| Drone | Class | Weight | Thrust to weight | Top speed | Flight time | How to get it |
|---|---|---|---|---|---|---|
| Strider | Freestyle 5" | 715 g | about 8.7 : 1 | 146 km/h | about 4 min | Starter |
| Dome | Cinewhoop 3" | 450 g | 4.5 : 1 | 74 km/h | about 3.7 min | Starter |
| Pip | Tiny whoop 65 mm | 32 g | 3.5 : 1 | 50 km/h | about 3.2 min | Quests |
| Needle | Toothpick 3" | 130 g | 8 : 1 | 105 km/h | about 3.4 min | Quests |
| Bolt | Racer 5" | 560 g | 12 : 1 | 163 km/h | about 3.8 min | Quests |
| Condor | Long range 7" | 1.15 kg | 5 : 1 | 133 km/h | about 9.7 min | Quests |
Top speeds and flight times are measured in the game's own physics, not typed in, and our tests keep them within a few percent of these numbers.
Strider: the all-rounder
Strider is modelled on a typical five-inch freestyle quad: 2306-size motors, tri-blade props, a six-cell battery and an action camera on top. It is the quad most real pilots would recognise, and the one the default settings are tuned around. It has plenty of power, flies straight and stable, and forgives small mistakes without feeling slow. If you are not sure which quad to fly, fly Strider.
Dome: the forgiving cinewhoop
Dome is a three-inch cinewhoop with guards around its props, the kind of quad used to film smooth shots indoors and close to people. It is the slowest of the full-size quads and the gentlest. Its biggest advantage for new pilots is that the guards let it bump off walls instead of crashing: it survives impacts that would end a run on any open-prop quad. Dome is the best choice for the Night Loft and for learning to fly through tight gaps.
Pip: tiny, floaty and almost unbreakable
At 32 grams, Pip is a tiny whoop, the small ducted quads people fly around their homes. Its motors respond faster than any other quad in the game, but it is light, floaty and slow, and drifts with every input. It is also nearly impossible to break. Pip is great fun on the indoor courses and an honest lesson in how much a quad's weight changes its feel.
Unlock: fly for 10 minutes, finish a race in the Night Loft, and pass 50 rings.
Needle: twitchy and precise
Needle is a three-inch toothpick: light, open props, strong motors for its size. It turns and accelerates very quickly, which makes it rewarding on technical courses, but it is twitchy and every wall bites. Flying Needle cleanly teaches precise stick control.
Unlock: fly for 30 minutes, finish a race in Toy Town, finish the Night Loft without a crash, and pass 20 rings in a row without crashing.
Bolt: the racer
Bolt is a five-inch race quad with a thrust-to-weight ratio of about twelve to one, the fastest quad in the game. It is brutal off the line, reaches 163 km/h, and is the least forgiving of all six. Bolt is built for Acro mode and for pilots chasing leaderboard times.
Unlock: fly for an hour, finish three different Sprint routes, finish in the top three against Pilot-level bots or harder, beat the Pilot bot's lap on any Sprint, and finish a race in Acro mode.
Condor: the long-range explorer
Condor is a seven-inch long-range quad with a big battery and a GPS mast, made to fly far rather than fast through gates. It is heavy, slow to turn and takes a long time to stop, but it flies for nearly ten minutes on a pack and cruises comfortably across the big outdoor courses and the endless Infinite World.
Unlock: fly for 90 minutes, fly the Training Field, Night Loft, Toy Town, City and Alpine Valley, finish a race in the Alpine valley and in an Infinite world, and fly 25 km in total.
Make it yours in the Workshop
In the Workshop you can repaint any quad with three colours (frame, accent and the soft TPU parts) or pick one of ten preset schemes, and fit parts earned by flying, such as arms, canopies, antennas and stickers. The coloured LEDs and prop tints stay fixed because they show which way the quad is facing. Each class keeps one active build and three saved slots, and any build can be shared as a short code that a friend can paste into their own game.
Which drone for which course?
- Learning: Dome or Strider in GPS mode, on the Training Field and in the Night Loft.
- Indoor and tight courses: Pip and Dome survive the walls; Needle is faster if you are precise.
- Racing for time: Bolt in Acro, on any Sprint route.
- Sightseeing: Condor over Ha Long Bay, the Alpine valley or an Infinite world.
Leaderboards are kept per drone class, so a fast lap on Pip is compared only with other Pip laps. Our course guide has tips for every track.
Have a question about this article or found something that does not match the game? Write to us at support@coworkgamestudio.com.